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modulus7

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Devlog

  • Parallax scrolling
    June 22, 2025 by stales
    Parallax scrolling is an effect I always loved in games that I played back in the day. Below is an example from sonic I found on google . The parallax effect has the background moving at different spe... Continue reading
  • Collision detection
    June 22, 2025 by stales
    Collision detection In modulus7, the game is infinite. Enemies spawn based on parametrised criteria near the player. There can be a large number of objects in the game at a time. (hundreds of enemies,... Continue reading
  • Sprites
    June 22, 2025 by stales
    Following on from the previous devlog. Mode 7 allows drawing a floor plane, but does not allow drawing any objects (such as the player, enemies, bullets, etc). Drawing the player is surprisingly simpl... Continue reading
  • Mode7
    June 22, 2025 by stales
    The rendering technique in "Moduls7" is an old pesudo-3d rendering method commonly known as Mode7 . "Mode7" is a software rendering mode where lines of an image can be drawn somewhat freely. This allo... Continue reading
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