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Devlog
Submission to Geekfest Top End - Game Jam
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Devlog
Scrapped Ideas
July 08, 2022
by
stales
This blog post is for ideas that were left of the cutting room floor, due to time constraints or other reasons; Weapon Customisation & Stats Items could grant abilities, like wings to fly over terrain...
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Portraits
July 08, 2022
by
stales
Portraits The portraits was an unexpectedly difficult part of game development. The vast majority of code in the game is actually handling quirks with the portrait and character customisation screen...
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Palette Shifting
July 08, 2022
by
stales
This is part of a series on how this game was implemented technically, as part of the Game Jam it was developed for. It is recommended to read them roughly in-order as later blog entries may refer to...
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Bit Packing
July 08, 2022
by
stales
This is part of a series on how this game was implemented technically, as part of the Game Jam it was developed for. It is recommended to read them roughly in-order as later blog entries may refer to...
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Fog of War
July 08, 2022
by
stales
This is part of a series on how this game was implemented technically, as part of the Game Jam it was developed for. It is recommended to read them roughly in-order as later blog entries may refer to...
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Networking
July 08, 2022
by
stales
This is part of a series on how this game was implemented technically, as part of the Game Jam it was developed for. It is recommended to read them roughly in-order as later blog entries may refer to...
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AI
July 08, 2022
by
stales
This is part of a series on how this game was implemented technically, as part of the Game Jam it was developed for. It is recommended to read them roughly in-order as later blog entries may refer to...
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Control Sources
July 08, 2022
by
stales
This is part of a series on how this game was implemented technically, as part of the Game Jam it was developed for. It is recommended to read them roughly in-order as later blog entries may refer to...
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API
July 08, 2022
by
stales
This is part of a series on how this game was implemented technically, as part of the Game Jam it was developed for. It is recommended to read them roughly in-order as later blog entries may refer to...
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Isometric Rendering
July 08, 2022
by
stales
This is part of a series on how this game was implemented technically, as part of the Game Jam it was developed for. It is recommended to read them roughly in-order as later blog entries may refer to...
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Pathfinding/Movement
July 08, 2022
by
stales
This is part of a series on how this game was implemented technically, as part of the Game Jam it was developed for. It is recommended to read them roughly in-order as later blog entries may refer to...
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State Machine
July 08, 2022
by
stales
This is part of a series on how this game was implemented technically, as part of the Game Jam it was developed for. It is recommended to read them roughly in-order as later blog entries may refer to...
Continue reading