Coyote time, platforming mechanics:
Since this game has platforming mechanics, this devlog posts some of the more subtle mechanics present that are designed to improve quality-of-life:
- players can jump a few frames after running off the edge
- gravity is lower near the top of a jump, allowing players more time at the top of their jump
- jumps can be buffered a few frames before landing
- players can reverse direction upon landing without having to overcome their existing horizontal velocity
- players move faster left/right while at the top of their jump
- players just missing a jump, are able to climb up a corner if they hold into the edge
- each character has a jump of fixed height so that releasing the jump button before a midair jump doesn't reduce jump height
- characters don't change the direction they are facing, while airborne to allow easier attacking while jumping
- holding towards a wall while falling will slow the fall
Don't go in the water / Stay on dry land
Sylvan's game made for the NT game jam 2021.
Status | Released |
Author | stales |
Genre | Fighting, Platformer |
Tags | Multiplayer |
More posts
- CharactersAug 28, 2021
- Original PlanAug 28, 2021
- Entity Component System, rollback netcodeAug 28, 2021
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