Drivers & Dragons
Drivers & Dragons is a boardgamey-inspired game jam submission made for the National Road Safety Week Game Jam 2022
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Visit the 9 Areas of this map, and collect the pieces of the National Road Safety Week message. But be careful. If your characters become too fatigued, or otherwise unable to drive, it's a GAME OVER.
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I pledge to drive as if my loved ones are on the road ahead.
I will remove all distractions and never use my mobile phone while driving.
I will not put other people at risk by speeding, driving while tired or under the influence of alcohol/drugs.
I will protect all vulnerable road users, especially those whose job places them in harm’s way, by slowing down and giving them the space they need to be safe.
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HOW TO PLAY
Each turn can be done in 4 steps:
Step 1 - Assign Seats
Each of your 5 characters is given a different seat
Each seat has different effects, choose wisely
The aim of the game is to clear all the regions
While maintaining SANITY and FATIGUE
-!! the DRIVER is a special position
-!! if your DRIVER is impaired, it is a GAME OVER
Step 2 - Draw Card
Draw a card to start the main phase of your turn
Cards can be used during the main phase
Cards consume AP, and can give special bonuses
If you are finding yourself stuck, consider using a card
Step 3 - Main Phase (Visit)
During the main phase, you can visit 1 location
Locations are indicated by circles on the map
Locations with repeat actions will have a star next to them
A location will often ask for a SKILL CHECK.
To do a SKILL CHECK, select any number of characters
and roll a dice.
If the dice roll exceeds the SKILL CHECK number, you pass
For each character chosen, give them 1 FATIGUE.
Characters with AFFINITY for a skill get +1 bonus point
Step 4 - Travel (Combat)
After completing the main phase, you may drive and travel to another area
Travelling to another area involves fighting 3 monsters
The monsters will appear as a group of 1, then 2.
To battle, you must choose a character with HP above 0
Then you can attack using FATIGUE or SANITY.
Your character will do DAMAGE based on their ATTACK stat.
Not all characters have the same ATTACK stat.
If the enemy is not defeated, it will COUNTERATTACK.
COUNTERATTACK will cost you HP.
Not all characters have the same amount of HP.
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Credits
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framework:
https://boardgame.io/ (MIT License)
OGA-BY 3.0 - quest_tcg_cards
https://opengameart.org/content/quest-tcg-cards
aekashics_librarium
(custom license, Commercial game development use – ok!, Edits for your project needs – ok!)
http://www.akashics.moe/terms-of-use/
Aekashics Librarium - Librarium Bundle Ultrapack
pack used: Aekashics Librarium Static Battlers.zip
OGA-BY 3.0 - level_map_pixel_artpng
https://opengameart.org/content/level-map-pixel-art
CC-BY 3.0 (http://dycha.net) - rpg_ui
https://opengameart.org/content/fantasy-ui-elements-by-ravenmore
characters
https://aeynit.itch.io/four-characters
I hope these illustrations are useful for your projects, or even as a basis for new ideas and modifications. They may be interesting for novel or rpg.
Can these images be used in a commercial project? - Hi sorry for the delay, yes you can use it!
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https://aeynit.itch.io/two-characters
You can use in your projects or even as a basis for other ideas. You can use this asset in any project you want, commercial or not.
character sprites (public domain cc0)
Cars: pixelcarpack_kenney boardgamepack
www.kenney.nl License: (Creative Commons Zero, CC0)
https://opengameart.org/content/topdowncar4 (CC0)
effects
https://free-game-assets.itch.io/11-free-pixel-art-explosion-sprites
https://craftpix.net/file-licenses/ 2.1.1 You are permitted to use the resources in any number of personal and commercial projects for yourself or a client.
font (cc0)
https://opengameart.org/content/boxy-bold-font#
https://itch.io/t/214662/monogram-a-free-monospace-pixel-font
Audio
https://github.com/goldfire/howler.js (MIT)
https://www.reddit.com/r/gamedev/comments/csjjie/i_spent_the_last_year_making_op... https://soundcloud.com/user-411047148/sets/ascension (CC0)
https://www.reddit.com/r/gamedev/comments/cqsj39/100_totally_free_music_tracks_c... https://www.silvermansound.com/free-music (Creative Commons Attribution 4.0 )
https://opengameart.org/content/various-sound-effects-from-rubiks-race (cc-by-3.0)
https://opengameart.org/content/ui-and-item-sounds-sample-1 (CC-By-3.0)
TTS (speech generation)
http://mary.dfki.de/faq.html#leg1
Development log
- Car bumpsMay 13, 2022
- 11th hourMay 13, 2022
- Procedural Audio GenerationMay 12, 2022
- Sprites and JavascriptMay 12, 2022
- Scripts and QuestsMay 12, 2022
- Boardgame.ioMay 12, 2022
- Jam EntryMay 12, 2022